﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Room
{
    class MonsterAIStateDead : MonsterAIStateBase
    {

        protected override void OnEnter()
        {
            controller.owner.SetLodLevel(0);
            controller.owner.PlayAnim("standfight");
            controller.PlayParticle(RCAIMonster.ParticleType.Dead);
        }

        protected override void OnLeave()
        {
            
        }
       
    }
}

